TroubleChute
Offline 212.3.139.176:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 79/ 400
- 49/ 245
- 128/ 100
- 86/ 1000
- 5/ 700
Quick answers
Tags and listings
Where does TroubleChute appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TroubleChute: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on TroubleChute?
The server browser shows these tags for TroubleChute: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): It's on build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of TroubleChute?
There is no published region for TroubleChute. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 212.3.139.176:28015.
What's the uptime like for TroubleChute?
Right now TroubleChute is offline, having last been seen 19 days 6 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 28 September 2026.
What Rust version is TroubleChute on?
The version on TroubleChute is Rust network protocol 2633 and build 164530, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does TroubleChute follow for wipes?
Too few wipes are on record for TroubleChute to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 41 days 11 hours.
Map and rules
Which rules and settings is TroubleChute running?
Its name does not state a gather rate for TroubleChute. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.
Which map is active on TroubleChute?
A procedural map, generated by the game, is in play on TroubleChute.
Player stats
How many players are on TroubleChute?
Right now TroubleChute is offline, with its last appearance 19 days 6 hours ago.
What position does TroubleChute hold in the server rankings?
Over the last seven days, TroubleChute is #16,911 by player hours, among the top 71% of all ranked servers.
Getting in
What's the process to join TroubleChute?
Open Rust and press F1, then type client.connect 212.3.139.176:28015. Alternatively, click Launch Rust on this page to join via Steam.