Carbon Test
Offline 213.1.214.98:28215 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 304/ 400
- 183/ 225
- 121/ 100
- 390/ 1000
- 31/ 700
Quick answers
Tags and filters
Where does Carbon Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Carbon Test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Carbon Test?
The server browser shows these tags for Carbon Test: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): This server runs build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find Carbon Test?
No region comes from Carbon Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 213.1.214.98:28215.
How reliable is Carbon Test?
Carbon Test is down at the moment; it was last up 29 days ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 19 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Carbon Test?
Rust network protocol 2633 and build 164530 is what Carbon Test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does Carbon Test follow for wipes?
Too few wipes are on record for Carbon Test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 44 days 16 hours ago.
Settings and map
What settings and rules have been applied to Carbon Test?
No gather rate appears in the name of Carbon Test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.
What's the map on Carbon Test?
Carbon Test uses a game-generated procedural map.
Player count
How many players are on Carbon Test?
Right now Carbon Test is offline, with its last appearance 29 days ago.
What position does Carbon Test hold in the server rankings?
Over the last seven days, Carbon Test is #13,259 by player hours, among the top – of all ranked servers.
Getting in
What's the way to join Carbon Test?
Open Rust and press F1, then type client.connect 213.1.214.98:28215. Alternatively, click Launch Rust on this page to join via Steam.