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Dive report

Rust | Private Server

Offline 213.134.169.79:28015 checked 5d ago

moddedoxide
Drop in
1/ 12 players now 8% full
17-day averagepeak 1
#10,355ranktop 47%
6d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rust | Private Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust | Private Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Rust | Private Server?

Rust | Private Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp12 (Max players): The slot count is 12; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): The build number is 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the location of Rust | Private Server?

Rust | Private Server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 213.134.169.79:28015.

What's the uptime like for Rust | Private Server?

The server Rust | Private Server is not reachable at the moment; the last sighting was 5 days 14 hours ago. In the last full 6 days, 2 of 144 hours were online, 1% uptime. 11 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Rust | Private Server?

Rust network protocol 2634 and build 167398 is what Rust | Private Server runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does Rust | Private Server wipe?

Too few wipes are on record for Rust | Private Server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 6 days 17 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to Rust | Private Server?

No gather rate appears in the name of Rust | Private Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Rust | Private Server?

Rust | Private Server uses a game-generated procedural map.

Player count

What's the population like on Rust | Private Server?

Rust | Private Server was last seen 5 days 14 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1.

What's Rust | Private Server's rank among Rust servers?

For player hours in the last seven days, Rust | Private Server ranks #10,355, within the top 47% of ranked servers.

Join info

What's the process to join Rust | Private Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.134.169.79:28015.

What each one means

Server tags

Published as mp12,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp12
Max players The slot count is 12.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167398
Build The build number is 167398.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.