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Dive report

4Netplayers Rust Server probe 1

Offline 213.202.205.22:30700 checked 31d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,490ranktop 70%
38d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does 4Netplayers Rust Server probe 1 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 4Netplayers Rust Server probe 1: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Where can you find 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 213.202.205.22:30700.

Is 4Netplayers Rust Server probe 1 up, and how often does it stay online?

Right now 4Netplayers Rust Server probe 1 is offline, having last been seen 31 days 13 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for 4Netplayers Rust Server probe 1?

On Linux, 4Netplayers Rust Server probe 1 runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does 4Netplayers Rust Server probe 1 follow for wipes?

4Netplayers Rust Server probe 1's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 38 days 19 hours.

Map and rules

Which rules and settings is 4Netplayers Rust Server probe 1 running?

Its name does not state a gather rate for 4Netplayers Rust Server probe 1. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1 uses a game-generated procedural map.

Player count

What's the population like on 4Netplayers Rust Server probe 1?

The last sighting of 4Netplayers Rust Server probe 1 was 31 days 13 hours ago; it is offline right now.

Where does 4Netplayers Rust Server probe 1 sit in the rankings?

Over the last seven days, 4Netplayers Rust Server probe 1 is #15,490 by player hours, among the top 70% of all ranked servers.

Getting in

What's the process to join 4Netplayers Rust Server probe 1?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.202.205.22:30700.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp10
Max players There are 10 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs163794
Build This server runs build 163794.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.