Dannabell@4Netplayers
Online 213.202.205.23:21300 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence
Coming wipes
- 18d 8hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 172/ 225
- 132/ 100
- 354/ 1000
- 27/ 700
Quick answers
Tags and filters
Where does Dannabell@4Netplayers appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Dannabell@4Netplayers: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Dannabell@4Netplayers?
The server browser shows these tags for Dannabell@4Netplayers: gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
How well does Dannabell@4Netplayers perform?
It averaged 30 server fps over the last 48 hours, with a low of 28. Buildings, deployables and all other world objects added up to as many as 147,494 entities. The top memory figure was 3,889 MB. A climbing entity count together with low fps is what feels like lag to players.
What's the location of Dannabell@4Netplayers?
No region comes from Dannabell@4Netplayers. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 213.202.205.23:21300.
How reliable is Dannabell@4Netplayers?
Dannabell@4Netplayers is up and reachable at the moment. Its reported uptime shows a restart about 4 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Dannabell@4Netplayers?
The version on Dannabell@4Netplayers is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
When does Dannabell@4Netplayers wipe?
One wipe a month is all Dannabell@4Netplayers does, and that is the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are on now was created 16 days 14 hours.
What can you expect on wipe day at Dannabell@4Netplayers?
Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 1 hours passed before the crowd peaked.
Map and rules
What settings and rules have been applied to Dannabell@4Netplayers?
The name of Dannabell@4Netplayers contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on Dannabell@4Netplayers?
The map on Dannabell@4Netplayers is procedural and size 5,000, generated by the game with seed 523218427. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
Is Dannabell@4Netplayers busy?
Dannabell@4Netplayers is holding 0 players on its 10 slots at the moment. For the past week, players averaged 0 with a high of 1. At 23:00 UTC in the last 48 hours, the average reached its highest: 1 players.
Where does Dannabell@4Netplayers sit in the rankings?
Over the last seven days, Dannabell@4Netplayers is #4,552 by player hours, among the top 21% of all ranked servers.
Join info
How do you get into Dannabell@4Netplayers?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 213.202.205.23:21300.