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Dive report

TJs 4Netplayers Rust Server

Offline 213.202.205.4:20700 checked 13d ago

moddedoxidepve
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,960ranktop 71%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does TJs 4Netplayers Rust Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TJs 4Netplayers Rust Server are: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on TJs 4Netplayers Rust Server?

gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): It's on build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list TJs 4Netplayers Rust Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the location of TJs 4Netplayers Rust Server?

TJs 4Netplayers Rust Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 213.202.205.4:20700.

How reliable is TJs 4Netplayers Rust Server?

TJs 4Netplayers Rust Server is down at the moment; it was last up 13 days 15 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 3 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for TJs 4Netplayers Rust Server?

The version on TJs 4Netplayers Rust Server is Rust network protocol 2634 and build 166652, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does TJs 4Netplayers Rust Server wipe?

The wipes recorded for TJs 4Netplayers Rust Server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 14 days 18 hours ago.

Map and rules

Which rules and settings is TJs 4Netplayers Rust Server running?

Its name does not state a gather rate for TJs 4Netplayers Rust Server. Up to 8 players per group, which is the default. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on TJs 4Netplayers Rust Server?

TJs 4Netplayers Rust Server uses a procedural map of size 4,000 with seed 1234567890, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

How many players are on TJs 4Netplayers Rust Server?

Right now TJs 4Netplayers Rust Server is offline, with its last appearance 13 days 15 hours ago.

What position does TJs 4Netplayers Rust Server hold in the server rankings?

For player hours in the last seven days, TJs 4Netplayers Rust Server ranks #15,960, within the top 71% of ranked servers.

Join info

What's the process to join TJs 4Netplayers Rust Server?

To join, open Rust, hit F1, and enter client.connect 213.202.205.4:20700. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,^p,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp10
Max players There are 10 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build It's on build 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.