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Dive report

4Netplayers Rust Server

Offline 213.202.226.109:28015 checked 5d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,769ranktop 71%
15d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct5 Oct8 Oct12 Oct15 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does 4Netplayers Rust Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 4Netplayers Rust Server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on 4Netplayers Rust Server?

The server browser shows these tags for 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167231 (Build): It's on build 167231; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Where can you find 4Netplayers Rust Server?

There is no published region for 4Netplayers Rust Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 213.202.226.109:28015.

How reliable is 4Netplayers Rust Server?

4Netplayers Rust Server is down at the moment; it was last up 5 days ago. In the last full 7 days, 63 of 168 hours were online, 38% uptime. The first sighting by Rust Going Deep was on 2 October 2026.

What is the Rust version for 4Netplayers Rust Server?

The version on 4Netplayers Rust Server is Rust network protocol 2634 and build 167231, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does 4Netplayers Rust Server wipe?

4Netplayers Rust Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 15 days 20 hours ago.

Map and rules

What settings are in place on 4Netplayers Rust Server?

Its name does not state a gather rate for 4Netplayers Rust Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

Which map is active on 4Netplayers Rust Server?

A game-generated procedural map of size 3,000 with seed 1234567890 is in play on 4Netplayers Rust Server. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

How many players are on 4Netplayers Rust Server?

4Netplayers Rust Server was last seen 5 days ago and is offline as you read this. Across the last seven days, the typical count has been 0 players.

Where does 4Netplayers Rust Server sit in the rankings?

Over the last seven days, 4Netplayers Rust Server is #15,769 by player hours, among the top 71% of all ranked servers.

Join info

What's the way to join 4Netplayers Rust Server?

Open Rust and press F1, then type client.connect 213.202.226.109:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167231,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167231
Build It's on build 167231.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.