[Uz/Ru/Kz] #2 UzRust - Classic
Online EA 213.230.109.15:28025 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, top 69% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:57 UTC, in 11d 9h. Its biweekly schedule tag · low confidence
Coming wipes
- 11d 9hThu 29 Oct, 18:57 UTC
- 18d 9hThu 5 Nov, 19:00 UTCFW
- 25d 9hThu 12 Nov, 18:57 UTC
- 39d 9hThu 26 Nov, 18:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:57 UTC FW16d ago | 1 | – | running | 0 |
| Thu 17 Sep, 12:48 UTC30d ago | 2 | held half | 14.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does [Uz/Ru/Kz] #2 UzRust - Classic appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [Uz/Ru/Kz] #2 UzRust - Classic are: Modded Rust servers. Its entry appears under the filters Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What's the meaning of the tags on [Uz/Ru/Kz] #2 UzRust - Classic?
[Uz/Ru/Kz] #2 UzRust - Classic's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EA (East Asia): The server browser lists it under East Asia. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Is [Uz/Ru/Kz] #2 UzRust - Classic lag-free?
Average server fps for the last 48 hours was 202, and the lowest was 42. Buildings, deployables and all other world objects added up to as many as 45,491 entities. Memory use peaked at 2,148 MB. A climbing entity count together with low fps is what feels like lag to players.
Where can you find [Uz/Ru/Kz] #2 UzRust - Classic?
[Uz/Ru/Kz] #2 UzRust - Classic lists Asia as its location, with the EA tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 213.230.109.15:28025.
What's the uptime like for [Uz/Ru/Kz] #2 UzRust - Classic?
[Uz/Ru/Kz] #2 UzRust - Classic is up and reachable at the moment. The uptime it gives puts the last restart at roughly 7 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is [Uz/Ru/Kz] #2 UzRust - Classic on?
On Windows, [Uz/Ru/Kz] #2 UzRust - Classic runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.
Wipe info
How often does [Uz/Ru/Kz] #2 UzRust - Classic wipe?
With too few wipes recorded for [Uz/Ru/Kz] #2 UzRust - Classic to confirm the schedule, the prediction goes by its tag. Expect the next wipe on Thursday 29 October at 18:57 UTC. This world has been running since 16 days 14 hours ago. Its tags list a wipe schedule for every two weeks.
What happens on wipe day at [Uz/Ru/Kz] #2 UzRust - Classic?
Recent wipes have averaged a busiest crowd of 2 players. 3 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 100% of the time.
Settings and map
What settings are in place on [Uz/Ru/Kz] #2 UzRust - Classic?
Its name does not state a gather rate for [Uz/Ru/Kz] #2 UzRust - Classic. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.
What's the map on [Uz/Ru/Kz] #2 UzRust - Classic?
[Uz/Ru/Kz] #2 UzRust - Classic uses a procedural map of size 3,000 with seed 1974910435, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
What's the population like on [Uz/Ru/Kz] #2 UzRust - Classic?
Right now 0 players are on [Uz/Ru/Kz] #2 UzRust - Classic, which has 100 slots. For the past week, players averaged 0 with a high of 2. The busiest point in the last 48 hours was 08:00 UTC, averaging 2 players.
What's [Uz/Ru/Kz] #2 UzRust - Classic's rank among Rust servers?
[Uz/Ru/Kz] #2 UzRust - Classic ranks #5,365 for player hours over the last seven days, #377 in Asia and in the top 24% of ranked servers.
Getting in
What's the way to join [Uz/Ru/Kz] #2 UzRust - Classic?
Open Rust and press F1, then type client.connect 213.230.109.15:28025. Alternatively, click Launch Rust on this page to join via Steam. https://uzrust.uz is its website.