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Dive report

Rust Testserver [DEV MODE]

Offline 213.244.62.17:28015 checked 34d ago

moddedoxide
Drop in
1/ 10 players now 10% full
07-day averagepeak –
#13,043rankno region published
35d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Rust Testserver [DEV MODE] appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Testserver [DEV MODE]: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Rust Testserver [DEV MODE]?

Rust Testserver [DEV MODE]'s game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What location is Rust Testserver [DEV MODE] in?

There is no published region for Rust Testserver [DEV MODE]. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 213.244.62.17:28015.

How reliable is Rust Testserver [DEV MODE]?

Right now Rust Testserver [DEV MODE] is offline, having last been seen 34 days 14 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Rust Testserver [DEV MODE]?

Rust network protocol 2633 and build 163794 is what Rust Testserver [DEV MODE] runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does Rust Testserver [DEV MODE] wipe?

Too few wipes are on record for Rust Testserver [DEV MODE] to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 35 days 2 hours.

Settings and map

What settings are in place on Rust Testserver [DEV MODE]?

The name of Rust Testserver [DEV MODE] contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on Rust Testserver [DEV MODE]?

A procedural map, generated by the game, is in play on Rust Testserver [DEV MODE].

Player count

How many players are on Rust Testserver [DEV MODE]?

Right now Rust Testserver [DEV MODE] is offline, with its last appearance 34 days 14 hours ago.

Where does Rust Testserver [DEV MODE] sit in the rankings?

For player hours in the last seven days, Rust Testserver [DEV MODE] ranks #13,043, within the top – of ranked servers.

Join info

What's the process to join Rust Testserver [DEV MODE]?

To join, open Rust, hit F1, and enter client.connect 213.244.62.17:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build It's on build 163794.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.