JackNovaServer
Offline 213.252.247.10:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does JackNovaServer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry JackNovaServer are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on JackNovaServer?
JackNovaServer's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): It's on build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find JackNovaServer?
JackNovaServer does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 213.252.247.10:28015.
How reliable is JackNovaServer?
The server JackNovaServer is not reachable at the moment; the last sighting was 8 days 22 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 9 October 2026 is when Rust Going Deep first saw it.
What Rust version is JackNovaServer on?
On Windows, JackNovaServer runs Rust network protocol 2634 and build 166494. The protocol must match to join; Steam will update your game.
Wipe details
When does JackNovaServer wipe?
The wipes recorded for JackNovaServer are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 19 days 9 hours ago.
Rules and settings
What settings and rules have been applied to JackNovaServer?
The name of JackNovaServer contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on JackNovaServer?
JackNovaServer uses a game-generated procedural map.
Population
What's the population like on JackNovaServer?
The last sighting of JackNovaServer was 8 days 22 hours ago; it is offline right now.
What's JackNovaServer's rank among Rust servers?
For player hours in the last seven days, JackNovaServer ranks #13,608, within the top 62% of ranked servers.
Getting in
What's the way to join JackNovaServer?
Open Rust and press F1, then type client.connect 213.252.247.10:28015. Alternatively, click Launch Rust on this page to join via Steam.