Test
Offline 213.59.158.156:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 192/ 400
- 124/ 225
- 121/ 100
- 186/ 1000
- 11/ 700
Quick answers
Tags and search
Where does Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o.
What's the meaning of the tags on Test?
gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): The slot count is 1; v2556 (Protocol): To join, your game has to be on protocol 2556; cs104046 (Build): This server runs build 104046; ptrak (Networking): RakNet, the network layer Rust uses by default; $reu2 (Region code): Region: eu2; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of Test?
There is no region from Test, but the region code reads eu2. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 213.59.158.156:28015.
How reliable is Test?
The server Test is not reachable at the moment; the last sighting was 24 days 7 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 24 September 2026.
What Rust version is Test on?
On Windows, Test runs Rust network protocol 2556 and build 104046. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does Test wipe?
Test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 49 days 1 hours ago.
Rules and settings
What settings are in place on Test?
The name of Test contains no gather rate. The group limit is not published. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on Test?
A procedural map, generated by the game, is in play on Test.
Player count
Is Test busy?
The last sighting of Test was 24 days 7 hours ago; it is offline right now.
What position does Test hold in the server rankings?
For player hours in the last seven days, Test ranks #15,586, within the top 71% of ranked servers.
Join info
How do you get into Test?
To join, open Rust, hit F1, and enter client.connect 213.59.158.156:28015. Or click Launch Rust on this page to open the game through Steam and connect.