YD2011
Offline 216.131.117.168:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 43/ 400
- 38/ 245
- 132/ 100
- 80/ 1000
- 10/ 700
Quick answers
Tags and filters
Where does YD2011 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry YD2011 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on YD2011?
The server browser shows these tags for YD2011: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): The protocol is 2632; a different version won't get you in; cs160556 (Build): The build number is 160556; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is YD2011 in?
YD2011 does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 216.131.117.168:28015.
What's the uptime like for YD2011?
The server YD2011 is not reachable at the moment; the last sighting was 13 days 14 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 4 October 2026.
What is the Rust version for YD2011?
The version on YD2011 is Rust network protocol 2632 and build 160556, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does YD2011 wipe?
The wipes recorded for YD2011 are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 70 days 4 hours ago.
Settings and map
What settings are in place on YD2011?
No gather rate appears in the name of YD2011. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on YD2011?
YD2011 uses a game-generated procedural map.
Player stats
Is YD2011 busy?
YD2011 was last seen 13 days 14 hours ago and is offline as you read this.
What position does YD2011 hold in the server rankings?
For player hours in the last seven days, YD2011 ranks #16,009, within the top 71% of ranked servers.
How to join
What's the process to join YD2011?
To join, open Rust, hit F1, and enter client.connect 216.131.117.168:28015. Or click Launch Rust on this page to open the game through Steam and connect.