Rust Defensive Telemetry Lab
Offline 216.146.25.53:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 203/ 400
- 154/ 225
- 123/ 100
- 213/ 1000
- 17/ 700
Quick answers
Tags and filters
Where does Rust Defensive Telemetry Lab appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Rust Defensive Telemetry Lab are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Rust Defensive Telemetry Lab?
Rust Defensive Telemetry Lab's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is Rust Defensive Telemetry Lab in?
No region comes from Rust Defensive Telemetry Lab. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 216.146.25.53:28015.
Is Rust Defensive Telemetry Lab up, and how often does it stay online?
Rust Defensive Telemetry Lab is down at the moment; it was last up 4 days 1 hours ago. In the last full 6 days, 24 of 144 hours were online, 17% uptime. The first sighting by Rust Going Deep was on 11 October 2026.
What Rust version is Rust Defensive Telemetry Lab on?
Rust network protocol 2634 and build 167398 is what Rust Defensive Telemetry Lab runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does Rust Defensive Telemetry Lab wipe?
Rust Defensive Telemetry Lab's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 6 days 10 hours is how long ago this world came into being.
Map and rules
What settings are in place on Rust Defensive Telemetry Lab?
The name of Rust Defensive Telemetry Lab contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on Rust Defensive Telemetry Lab?
The map on Rust Defensive Telemetry Lab is procedural, made by the game.
Player count
Is Rust Defensive Telemetry Lab busy?
The last sighting of Rust Defensive Telemetry Lab was 4 days 1 hours ago; it is offline right now. For the past week, players averaged 0 with a high of 1.
Where does Rust Defensive Telemetry Lab sit in the rankings?
Over the last seven days, Rust Defensive Telemetry Lab is #7,611 by player hours, among the top 34% of all ranked servers.
How to join
What's the process to join Rust Defensive Telemetry Lab?
To join, open Rust, hit F1, and enter client.connect 216.146.25.53:28015. Or click Launch Rust on this page to open the game through Steam and connect.