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Dive report

Rust Defensive Telemetry Lab

Offline 216.146.25.53:28015 checked 4d ago

moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak 1
#7,611ranktop 34%
6d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rust Defensive Telemetry Lab appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Defensive Telemetry Lab are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Rust Defensive Telemetry Lab?

Rust Defensive Telemetry Lab's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What location is Rust Defensive Telemetry Lab in?

No region comes from Rust Defensive Telemetry Lab. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 216.146.25.53:28015.

Is Rust Defensive Telemetry Lab up, and how often does it stay online?

Rust Defensive Telemetry Lab is down at the moment; it was last up 4 days 1 hours ago. In the last full 6 days, 24 of 144 hours were online, 17% uptime. The first sighting by Rust Going Deep was on 11 October 2026.

What Rust version is Rust Defensive Telemetry Lab on?

Rust network protocol 2634 and build 167398 is what Rust Defensive Telemetry Lab runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does Rust Defensive Telemetry Lab wipe?

Rust Defensive Telemetry Lab's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 6 days 10 hours is how long ago this world came into being.

Map and rules

What settings are in place on Rust Defensive Telemetry Lab?

The name of Rust Defensive Telemetry Lab contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on Rust Defensive Telemetry Lab?

The map on Rust Defensive Telemetry Lab is procedural, made by the game.

Player count

Is Rust Defensive Telemetry Lab busy?

The last sighting of Rust Defensive Telemetry Lab was 4 days 1 hours ago; it is offline right now. For the past week, players averaged 0 with a high of 1.

Where does Rust Defensive Telemetry Lab sit in the rankings?

Over the last seven days, Rust Defensive Telemetry Lab is #7,611 by player hours, among the top 34% of all ranked servers.

How to join

What's the process to join Rust Defensive Telemetry Lab?

To join, open Rust, hit F1, and enter client.connect 216.146.25.53:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players There are 100 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167398
Build This server runs build 167398.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.