pllm-test-0
Offline 216.243.220.242:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 304/ 400
- 183/ 225
- 121/ 100
- 390/ 1000
- 31/ 700
Quick answers
Tags and filters
Where does pllm-test-0 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include pllm-test-0: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on pllm-test-0?
pllm-test-0's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): It holds 4 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): It's on build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is pllm-test-0 in?
pllm-test-0 does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 216.243.220.242:28015.
How reliable is pllm-test-0?
pllm-test-0 is down at the moment; it was last up 5 days 9 hours ago. In the last full 5 days, 2 of 120 hours were online, 2% uptime. 12 October 2026 is when Rust Going Deep first saw it.
What Rust version is pllm-test-0 on?
The version on pllm-test-0 is Rust network protocol 2634 and build 167584, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does pllm-test-0 wipe?
pllm-test-0's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 5 days 11 hours.
Settings and map
Which rules and settings is pllm-test-0 running?
The name of pllm-test-0 contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on pllm-test-0?
The map on pllm-test-0 is procedural, made by the game.
Player stats
Is pllm-test-0 busy?
The last sighting of pllm-test-0 was 5 days 9 hours ago; it is offline right now. The seven-day average for players here is 0.
Where does pllm-test-0 sit in the rankings?
Over the last seven days, pllm-test-0 is #15,807 by player hours, among the top 72% of all ranked servers.
Join info
What's the process to join pllm-test-0?
To join, open Rust, hit F1, and enter client.connect 216.243.220.242:28015. Or click Launch Rust on this page to open the game through Steam and connect.