pllm-test-1
Offline 216.243.220.242:28115 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 172/ 225
- 132/ 100
- 354/ 1000
- 27/ 700
Quick answers
Tags and search
Where does pllm-test-1 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include pllm-test-1: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on pllm-test-1?
pllm-test-1's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): There are 4 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): This server runs build 167584; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is pllm-test-1 in?
There is no published region for pllm-test-1. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 216.243.220.242:28115.
Is pllm-test-1 up, and how often does it stay online?
pllm-test-1 is down at the moment; it was last up 5 days 9 hours ago. Over the past full 5 days it stayed up for 2 of 120 hours, or 2%. The first sighting by Rust Going Deep was on 12 October 2026.
What is the Rust version for pllm-test-1?
On Linux, pllm-test-1 runs Rust network protocol 2634 and build 167584. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does pllm-test-1 wipe?
pllm-test-1's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 5 days 10 hours.
Settings and map
What settings are in place on pllm-test-1?
The name of pllm-test-1 contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on pllm-test-1?
pllm-test-1 uses a game-generated procedural map.
Player count
What's the population like on pllm-test-1?
The last sighting of pllm-test-1 was 5 days 9 hours ago; it is offline right now. Across the last seven days, the typical count has been 0 players.
What position does pllm-test-1 hold in the server rankings?
For player hours in the last seven days, pllm-test-1 ranks #15,826, within the top 72% of ranked servers.
How to join
What's the way to join pllm-test-1?
To join, open Rust, hit F1, and enter client.connect 216.243.220.242:28115. Or click Launch Rust on this page to open the game through Steam and connect.