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Dive report

[US] ICEFUSE TEST SERVER 1

Online 216.39.240.61:28012 checked 12m ago

weekly wipes moddedcarbon
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
1d agolast wipeweekly schedule
1d 17hnext wipeTue 20 Oct, 03:07 UTC

Players

AveragePeakWipe
0123410:0019:0004:0014:0023:0008:00Wiped Sat 17 Oct, 03:08 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304010:0019:0004:0014:0023:0008:00Wiped Sat 17 Oct, 03:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Tuesday 20 October, 03:07 UTC, in 1d 17h. Every Tuesday at 03:07 and every other Saturday at 03:08 UTC · high confidence

usual gap4.7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  • 1d 17h
    Tue 20 Oct, 03:07 UTC
  • 8d 17h
    Tue 27 Oct, 03:07 UTC
  • 12d 17h
    Sat 31 Oct, 03:08 UTC
  • 15d 17h
    Tue 3 Nov, 03:07 UTC
  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  • 22d 17h
    Tue 10 Nov, 03:07 UTC
  • 26d 17h
    Sat 14 Nov, 03:08 UTC
  • 29d 17h
    Tue 17 Nov, 03:07 UTC

The first 48 hours of its last wipes

Tue 13 OctSat 10 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 03:08 UTC1d ago – – running 0
Tue 13 Oct, 03:07 UTC5d ago 0 – 4 days 0
Sat 10 Oct, 03:07 UTC8d ago 0 – 3 days 0
Tue 6 Oct, 03:10 UTC12d ago 0 – 4 days 0
Thu 1 Oct, 18:01 UTC FW16d ago 1 halved by day 2 4.4 days 0
Tue 29 Sep, 03:09 UTC19d ago 0 – 2.6 days 0
Mon 28 Sep, 17:02 UTC19d ago 1 – 0.4 days 0
Thu 24 Sep, 11:23 UTC23d ago 0 – 4.2 days 0
Tue 22 Sep, 03:09 UTC26d ago 0 – 2.3 days 0
Sat 19 Sep, 03:09 UTC29d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does [US] ICEFUSE TEST SERVER 1 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [US] ICEFUSE TEST SERVER 1 are: Modded Rust servers, Rust aim training servers, Best Rust battlefield servers and North American Rust server list. The server list shows it under Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

How should you read the tags on [US] ICEFUSE TEST SERVER 1?

gmvanilla (Game mode): It's vanilla survival; mp100 (Max players): It holds 100 players; ts100 (Group limit): You can have up to 100 in a team; v2635 (Protocol): This server runs game protocol 2635, so your game must match that version to join; cs168330 (Build): It's on build 168330; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^w (Weekly): Weekly wipes; ^d (Combat training): Loot is supplied so you can work on aim and PvP; ^i (Battlefield): High rates and kits make for fast PvP; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list [US] ICEFUSE TEST SERVER 1 puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Is [US] ICEFUSE TEST SERVER 1 lag-free?

Average server fps for the last 48 hours was 30, and the lowest was 30. At its peak it carried 35,000 entities, including buildings and deployables. The top memory figure was 2,267 MB. Players experience lag when fps drops and entities climb.

What location is [US] ICEFUSE TEST SERVER 1 in?

The name of [US] ICEFUSE TEST SERVER 1 points to North America, even without a region tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 216.39.240.61:28012.

What's the uptime like for [US] ICEFUSE TEST SERVER 1?

[US] ICEFUSE TEST SERVER 1 is up and reachable at the moment. The uptime it gives puts the last restart at roughly 3 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is [US] ICEFUSE TEST SERVER 1 on?

On Linux, [US] ICEFUSE TEST SERVER 1 runs Rust network protocol 2635 and build 168330. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does [US] ICEFUSE TEST SERVER 1 wipe?

The wipe rhythm for [US] ICEFUSE TEST SERVER 1 is every Tuesday at 03:07 and every other Saturday at 03:08 UTC. Expect the next wipe on Tuesday 20 October at 03:07 UTC. The world you are on now was created 30 hours. Wipes are scheduled weekly, according to its tags.

What can you expect on wipe day at [US] ICEFUSE TEST SERVER 1?

Across its recent wipes, the average busiest point drew 0 players. The peak crowd on the latest wipe came 0 hours in. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 2.

Rules and settings

Which rules and settings is [US] ICEFUSE TEST SERVER 1 running?

No gather rate appears in the name of [US] ICEFUSE TEST SERVER 1. 100 players is the maximum group size. It runs combat training, practice your aim and PvP, loot provided. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.

What's the map on [US] ICEFUSE TEST SERVER 1?

[US] ICEFUSE TEST SERVER 1 uses a procedural map of size 3,250 with seed 343626419, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Wiped 30 hours ago.

Population

What's the population like on [US] ICEFUSE TEST SERVER 1?

[US] ICEFUSE TEST SERVER 1 is holding 0 players on its 100 slots at the moment. Over the past week it has drawn 0 players on average.

Where does [US] ICEFUSE TEST SERVER 1 sit in the rankings?

For player hours in the last seven days, [US] ICEFUSE TEST SERVER 1 ranks #15,826, within the top 72% of ranked servers.

Join info

What's the process to join [US] ICEFUSE TEST SERVER 1?

Open Rust and press F1, then type client.connect 216.39.240.61:28012. Alternatively, click Launch Rust on this page to join via Steam. https://icefuse.com/ is its website.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,^d,^i,gmvanilla,cs168330,ts100

Game

gmvanilla
Game mode It's vanilla survival.
mp100
Max players It holds 100 players.
ts100
Group limit You can have up to 100 in a team.
v2635
Protocol This server runs game protocol 2635, so your game must match that version to join.
cs168330
Build It's on build 168330.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Weekly wipes.

Gameplay

^d
Combat training Loot is supplied so you can work on aim and PvP.
^i
Battlefield High rates and kits make for fast PvP.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.