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Dive report

Prop Hunt

Online 216.39.240.61:29012 checked 15m ago

moddedcarbon
Drop in
0/ 128 players now 0% full
07-day averagepeak –
#15,256ranktop 69%
21d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123419:0000:0005:0009:0014:0019:00

Hourly average and peak, UTC.

Server performance

01020304019:0000:0005:0009:0014:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Prop Hunt appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Prop Hunt are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Who's in charge of Prop Hunt?

The icefuse.net hostname from Prop Hunt also appears on 29 other servers we track, suggesting a common operator.

How should you read the tags on Prop Hunt?

gmrust (Game mode): This is the standard Rust survival experience; mp128 (Max players): There are 128 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2635 (Protocol): The protocol is 2635; a different version won't get you in; cs168909 (Build): This server runs build 168909; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list Prop Hunt puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Is Prop Hunt lag-free?

It averaged 30 server fps over the last 48 hours, with a low of 30. The entity count reached a high of 3,544, covering buildings, deployables and everything else. 2,661 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of Prop Hunt?

Prop Hunt does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 216.39.240.61:29012.

Is Prop Hunt up, and how often does it stay online?

Prop Hunt is live as of this check. Its reported uptime shows a restart about 23 hours ago. The first sighting by Rust Going Deep was on 24 October 2026.

What Rust version is Prop Hunt on?

The version on Prop Hunt is Rust network protocol 2635 and build 168909, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Prop Hunt follow for wipes?

The wipes recorded for Prop Hunt are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 21 days 3 hours.

Map and rules

What settings are in place on Prop Hunt?

Its name does not state a gather rate for Prop Hunt. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. The server does not run Valve's anti-cheat, VAC.

Which map is active on Prop Hunt?

Prop Hunt uses a procedural map of size 6,000 with seed 1337, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.

Player count

How many players are on Prop Hunt?

Right now 0 players are on Prop Hunt, which has 128 slots. The seven-day average for players here is 0.

What position does Prop Hunt hold in the server rankings?

For player hours in the last seven days, Prop Hunt ranks #15,256, within the top 69% of ranked servers.

Getting in

What's the way to join Prop Hunt?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 216.39.240.61:29012.

What each one means

Server tags

Published as mp128,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp128
Max players There are 128 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2635
Protocol The protocol is 2635; a different version won't get you in.
cs168909
Build This server runs build 168909.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.