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Dive report

RustCommerce-POC-Inbound

Offline 217.119.77.167:28015 checked 21d ago

moddedoxide
Drop in
0/ 1 players now 0% full
07-day averagepeak –
#16,841ranktop 72%
21d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.1 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 26 SepFri 11 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 12:28 UTC21d ago 0 – running 0
Fri 11 Sep, 09:03 UTC37d ago – – 15.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RustCommerce-POC-Inbound appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustCommerce-POC-Inbound: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on RustCommerce-POC-Inbound?

RustCommerce-POC-Inbound's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163207 (Build): It's on build 163207; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Where can you find RustCommerce-POC-Inbound?

No region comes from RustCommerce-POC-Inbound. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 217.119.77.167:28015.

Is RustCommerce-POC-Inbound up, and how often does it stay online?

The server RustCommerce-POC-Inbound is not reachable at the moment; the last sighting was 21 days 14 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 18 September 2026.

What is the Rust version for RustCommerce-POC-Inbound?

The version on RustCommerce-POC-Inbound is Rust network protocol 2633 and build 163207, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does RustCommerce-POC-Inbound follow for wipes?

Too few wipes are on record for RustCommerce-POC-Inbound to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 21 days 21 hours is how long ago this world came into being.

What can you expect on wipe day at RustCommerce-POC-Inbound?

Recent wipes have averaged a busiest crowd of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Settings and map

Which rules and settings is RustCommerce-POC-Inbound running?

The name of RustCommerce-POC-Inbound contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on RustCommerce-POC-Inbound?

RustCommerce-POC-Inbound uses a game-generated procedural map.

Player stats

How many players are on RustCommerce-POC-Inbound?

The last sighting of RustCommerce-POC-Inbound was 21 days 14 hours ago; it is offline right now.

What's RustCommerce-POC-Inbound's rank among Rust servers?

Over the last seven days, RustCommerce-POC-Inbound is #16,841 by player hours, among the top 72% of all ranked servers.

How to join

What's the process to join RustCommerce-POC-Inbound?

Open Rust and press F1, then type client.connect 217.119.77.167:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1
Max players The slot count is 1.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163207
Build It's on build 163207.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.