TroubleChute
Offline 217.142.31.109:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 310/ 400
- 182/ 225
- 129/ 100
- 381/ 1000
- 31/ 700
Quick answers
Tags and filters
Where does TroubleChute appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TroubleChute are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on TroubleChute?
TroubleChute's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find TroubleChute?
No region comes from TroubleChute. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 217.142.31.109:28015.
What's the uptime like for TroubleChute?
Right now TroubleChute is offline, having last been seen 28 days 16 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 19 September 2026.
What is the Rust version for TroubleChute?
The version on TroubleChute is Rust network protocol 2633 and build 163794, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does TroubleChute wipe?
The wipes recorded for TroubleChute are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 32 days 1 hours.
Rules and settings
What settings and rules have been applied to TroubleChute?
The name of TroubleChute contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on TroubleChute?
A procedural map, generated by the game, is in play on TroubleChute.
Player count
Is TroubleChute busy?
TroubleChute was last seen 28 days 16 hours ago and is offline as you read this.
Where does TroubleChute sit in the rankings?
Over the last seven days, TroubleChute is #13,247 by player hours, among the top – of all ranked servers.
Join info
What's the way to join TroubleChute?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.142.31.109:28015.