TroubleChute
Offline 217.142.31.115:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 12/ 100
- 124/ 400
- 78/ 225
- 130/ 100
- 119/ 1000
- 6/ 700
Quick answers
Tags and search
Where does TroubleChute appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TroubleChute are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on TroubleChute?
The server browser shows these tags for TroubleChute: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): This server runs build 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find TroubleChute?
TroubleChute does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 217.142.31.115:28015.
How reliable is TroubleChute?
TroubleChute is down at the moment; it was last up 33 days 13 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 14 September 2026.
What Rust version is TroubleChute on?
Rust network protocol 2633 and build 163794 is what TroubleChute runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does TroubleChute follow for wipes?
The wipes recorded for TroubleChute are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 33 days 15 hours.
Map and rules
Which rules and settings is TroubleChute running?
No gather rate appears in the name of TroubleChute. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on TroubleChute?
The map on TroubleChute is procedural, made by the game.
Player count
Is TroubleChute busy?
The last sighting of TroubleChute was 33 days 13 hours ago; it is offline right now.
What's TroubleChute's rank among Rust servers?
Over the last seven days, TroubleChute is #15,025 by player hours, among the top – of all ranked servers.
Join info
How do you get into TroubleChute?
To join, open Rust, hit F1, and enter client.connect 217.142.31.115:28015. Or click Launch Rust on this page to open the game through Steam and connect.