[TEST] Dev Server
Online 217.154.121.4:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 16:45 UTC5h ago | – | – | running | 0 |
| Fri 16 Oct, 21:07 UTC1d ago | – | – | – | 0 |
| Thu 15 Oct, 18:17 UTC2d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 20:54 UTC15d ago | 1 | halved by day 1 | 12.9 days | 1 |
| Thu 1 Oct, 20:09 UTC FW16d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC17d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 168/ 400
- 127/ 245
- 132/ 100
- 369/ 1000
- 28/ 700
Quick answers
Tags and filters
Where does [TEST] Dev Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [TEST] Dev Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What's the meaning of the tags on [TEST] Dev Server?
The server browser shows these tags for [TEST] Dev Server: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of [TEST] Dev Server?
There is no published region for [TEST] Dev Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 217.154.121.4:28015.
How reliable is [TEST] Dev Server?
[TEST] Dev Server is live as of this check. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 30 September 2026.
What Rust version is [TEST] Dev Server on?
On Linux, [TEST] Dev Server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does [TEST] Dev Server wipe?
[TEST] Dev Server wipes whenever it likes, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 53 minutes.
What happens on wipe day at [TEST] Dev Server?
The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 27 hours in. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. By day 1, the pop had dropped under half.
Settings and map
What settings and rules have been applied to [TEST] Dev Server?
The name of [TEST] Dev Server contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.
Player count
What's the population like on [TEST] Dev Server?
Out of 50 slots, 1 are filled on [TEST] Dev Server right now. The seven-day average is 0 players, with a peak of 1. At 20:00 UTC in the last 48 hours, the average reached its highest: 1 players.
Where does [TEST] Dev Server sit in the rankings?
Over the last seven days, [TEST] Dev Server is #13,301 by player hours, among the top 60% of all ranked servers.
Join info
What's the way to join [TEST] Dev Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.154.121.4:28015.