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[ESP][PVE] InsOMNio | Events | Missions | RaidableBases

Online EU 217.182.195.192:28015 checked 14m ago

biweekly wipes moddedoxidepve
Drop in
1/ 50 players now 2% full
17-day averagepeak 5
#3,708ranktop 17% · #1349 in EU
2d agolast wipebiweekly schedule
18d 10hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246809:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 17% of all ranked servers, top 46% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 18d 10h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 8

Coming wipes

  • 18d 10h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 9h
    Thu 12 Nov, 17:46 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:46 UTC2d ago 4 – running 0
Thu 1 Oct, 19:25 UTC FW16d ago 5 halved by day 8 13.9 days 0
Thu 17 Sep, 17:37 UTC30d ago 1 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [ESP][PVE] InsOMNio | Events | Missions | RaidableBases appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [ESP][PVE] InsOMNio | Events | Missions | RaidableBases: EU Rust servers, live, Modded Rust servers and Go deep on PvE servers. The server list shows it under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

What's the meaning of the tags on [ESP][PVE] InsOMNio | Events | Missions | RaidableBases?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; EU (Europe): In the server browser it appears under Europe — that is the tag list [ESP][PVE] InsOMNio | Events | Missions | RaidableBases puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the performance like on [ESP][PVE] InsOMNio | Events | Missions | RaidableBases?

It averaged 30 server fps over the last 48 hours, with a low of 10. The entity count reached a high of 79,852, covering buildings, deployables and everything else. 2,871 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

Where can you find [ESP][PVE] InsOMNio | Events | Missions | RaidableBases?

The EU tag marks [ESP][PVE] InsOMNio | Events | Missions | RaidableBases as being in Europe. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 217.182.195.192:28015.

Is [ESP][PVE] InsOMNio | Events | Missions | RaidableBases up, and how often does it stay online?

Right now [ESP][PVE] InsOMNio | Events | Missions | RaidableBases is online. Its reported uptime shows a restart about 1 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for [ESP][PVE] InsOMNio | Events | Missions | RaidableBases?

On Linux, [ESP][PVE] InsOMNio | Events | Missions | RaidableBases runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does [ESP][PVE] InsOMNio | Events | Missions | RaidableBases wipe?

[ESP][PVE] InsOMNio | Events | Missions | RaidableBases runs on a every 4 weeks on Thursday at 17:46 UTC wipe cycle. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. The world you are on now was created 2 days 14 hours. A wipe schedule covering every two weeks is published in its tags.

What happens on wipe day at [ESP][PVE] InsOMNio | Events | Missions | RaidableBases?

Across its recent wipes, the average busiest point drew 3 players. The peak crowd on the latest wipe came 47 hours in. Recent wipes kept the crowd above half that peak until the next wipe 50% of the time. Otherwise, the crowd sank below half by day 8.

Settings and map

What settings and rules have been applied to [ESP][PVE] InsOMNio | Events | Missions | RaidableBases?

Its name does not state a gather rate for [ESP][PVE] InsOMNio | Events | Missions | RaidableBases. Up to 8 players per group, which is the default. pve is the game mode, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is active on [ESP][PVE] InsOMNio | Events | Missions | RaidableBases?

The map on [ESP][PVE] InsOMNio | Events | Missions | RaidableBases is procedural and size 3,300, generated by the game with seed 1337. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name InsOMNio Maps.

Population

Is [ESP][PVE] InsOMNio | Events | Missions | RaidableBases busy?

Out of 50 slots, 1 are filled on [ESP][PVE] InsOMNio | Events | Missions | RaidableBases right now. For the past week, players averaged 1 with a high of 5. The busiest point in the last 48 hours was 18:00 UTC, averaging 4 players.

Where does [ESP][PVE] InsOMNio | Events | Missions | RaidableBases sit in the rankings?

Over the last seven days [ESP][PVE] InsOMNio | Events | Missions | RaidableBases sits at #3,708 on player hours, which is #1,349 in Europe and inside the top 17% of all ranked servers.

Getting in

How do you get into [ESP][PVE] InsOMNio | Events | Missions | RaidableBases?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.182.195.192:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^b,EU,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE Other players aren't a threat; the world is.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.