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Dive report

Lost Vikings Test Server

Online 217.212.193.137:28015 checked 11m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
67d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

02040608010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Lost Vikings Test Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Lost Vikings Test Server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Lost Vikings Test Server?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2632 (Protocol): To join, your game has to be on protocol 2632; cs160556 (Build): This server runs build 160556; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Lost Vikings Test Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Is Lost Vikings Test Server lag-free?

The last 48 hours saw an average of 50 server fps, never dropping below 35. The entity count reached a high of 101,905, covering buildings, deployables and everything else. Memory use peaked at 4,661 MB. Players experience lag when fps drops and entities climb.

What location is Lost Vikings Test Server in?

No region comes from Lost Vikings Test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 217.212.193.137:28015.

What's the uptime like for Lost Vikings Test Server?

Lost Vikings Test Server is up and reachable at the moment. The uptime it gives puts the last restart at roughly 7 days 22 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is Lost Vikings Test Server on?

On Linux, Lost Vikings Test Server runs Rust network protocol 2632 and build 160556. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does Lost Vikings Test Server wipe?

The wipes recorded for Lost Vikings Test Server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 67 days 22 hours ago.

Rules and settings

What settings and rules have been applied to Lost Vikings Test Server?

No gather rate appears in the name of Lost Vikings Test Server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on Lost Vikings Test Server?

The map on Lost Vikings Test Server is procedural and size 4,250, generated by the game with seed 547515507. RustMaps can display it from this page because the same size and seed yield the same map.

Population

Is Lost Vikings Test Server busy?

Right now 0 players are on Lost Vikings Test Server, which has 50 slots. Over the past week it has drawn 0 players on average.

What position does Lost Vikings Test Server hold in the server rankings?

Over the last seven days, Lost Vikings Test Server is #15,826 by player hours, among the top 72% of all ranked servers.

Join info

What's the way to join Lost Vikings Test Server?

Open Rust and press F1, then type client.connect 217.212.193.137:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit It uses the default team limit: 8.
v2632
Protocol To join, your game has to be on protocol 2632.
cs160556
Build This server runs build 160556.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.