MiniCore Dev
Offline 217.217.244.52:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 87/ 400
- 50/ 245
- 132/ 100
- 91/ 1000
- 6/ 700
Quick answers
Tags and filters
Where does MiniCore Dev appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include MiniCore Dev: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on MiniCore Dev?
MiniCore Dev's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): This server runs build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is MiniCore Dev in?
MiniCore Dev does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 217.217.244.52:28015.
Is MiniCore Dev up, and how often does it stay online?
MiniCore Dev is down at the moment; it was last up 14 days 5 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 3 October 2026.
What Rust version is MiniCore Dev on?
On Windows, MiniCore Dev runs Rust network protocol 2634 and build 166494. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does MiniCore Dev wipe?
Too few wipes are on record for MiniCore Dev to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 15 days 15 hours.
Rules and settings
What settings and rules have been applied to MiniCore Dev?
Its name does not state a gather rate for MiniCore Dev. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.
Player count
What's the population like on MiniCore Dev?
The last sighting of MiniCore Dev was 14 days 5 hours ago; it is offline right now.
What position does MiniCore Dev hold in the server rankings?
Over the last seven days, MiniCore Dev is #13,893 by player hours, among the top 61% of all ranked servers.
Join info
How do you get into MiniCore Dev?
To join, open Rust, hit F1, and enter client.connect 217.217.244.52:28015. Or click Launch Rust on this page to open the game through Steam and connect.