MiniCore Dev
Offline 217.217.244.78:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 25/ 100
- 92/ 400
- 0/ 225
- 127/ 100
- 92/ 1000
- 4/ 700
Quick answers
Tags and filters
Where does MiniCore Dev appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry MiniCore Dev are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on MiniCore Dev?
The server browser shows these tags for MiniCore Dev: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): It's on build 166494; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of MiniCore Dev?
There is no published region for MiniCore Dev. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 217.217.244.78:28015.
Is MiniCore Dev up, and how often does it stay online?
The server MiniCore Dev is not reachable at the moment; the last sighting was 15 days 6 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 2 October 2026.
What Rust version is MiniCore Dev on?
Rust network protocol 2634 and build 166494 is what MiniCore Dev runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does MiniCore Dev follow for wipes?
Too few wipes are on record for MiniCore Dev to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 15 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is MiniCore Dev running?
The name of MiniCore Dev contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
Player count
Is MiniCore Dev busy?
MiniCore Dev was last seen 15 days 6 hours ago and is offline as you read this.
Where does MiniCore Dev sit in the rankings?
For player hours in the last seven days, MiniCore Dev ranks #13,842, within the top 61% of ranked servers.
Join info
What's the way to join MiniCore Dev?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.217.244.78:28015.