MedioTesting Lobby
Offline 217.60.245.134:28100 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 304/ 400
- 183/ 225
- 121/ 100
- 390/ 1000
- 31/ 700
Quick answers
Tags and listings
Where does MedioTesting Lobby appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry MedioTesting Lobby are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on MedioTesting Lobby?
The server browser shows these tags for MedioTesting Lobby: gmrust (Game mode): Survival, as standard Rust does it; mp200 (Max players): There are 200 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find MedioTesting Lobby?
There is no published region for MedioTesting Lobby. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 217.60.245.134:28100.
What's the uptime like for MedioTesting Lobby?
Right now MedioTesting Lobby is offline, having last been seen 32 days 11 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 15 September 2026.
What Rust version is MedioTesting Lobby on?
The version on MedioTesting Lobby is Rust network protocol 2633 and build 163794, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does MedioTesting Lobby wipe?
The wipes recorded for MedioTesting Lobby are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 32 days 11 hours.
Rules and settings
What settings are in place on MedioTesting Lobby?
No gather rate appears in the name of MedioTesting Lobby. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.
Player count
Is MedioTesting Lobby busy?
Right now MedioTesting Lobby is offline, with its last appearance 32 days 11 hours ago.
What's MedioTesting Lobby's rank among Rust servers?
For player hours in the last seven days, MedioTesting Lobby ranks #15,465, within the top – of ranked servers.
How to join
How do you get into MedioTesting Lobby?
To join, open Rust, hit F1, and enter client.connect 217.60.245.134:28100. Or click Launch Rust on this page to open the game through Steam and connect.