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Dive report

Snow_Build

Online 217.60.245.30:28018 checked 11m ago

moddedoxide
Drop in
0/ 150 players now 0% full
07-day averagepeak 3
#8,398ranktop 38%
55d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123404:0008:0012:0017:0021:0001:00

Hourly average and peak, UTC.

Server performance

01020304004:0008:0012:0017:0021:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k17 Oct18 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Snow_Build appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Snow_Build: Modded Rust servers and Rust build and creative servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Snow_Build?

gmrust (Game mode): Survival, as standard Rust does it; mp150 (Max players): The slot count is 150; ts8 (Group limit): It uses the default team limit: 8; v2617 (Protocol): The protocol is 2617; a different version won't get you in; cs140534 (Build): The build number is 140534; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Snow_Build puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Is Snow_Build lag-free?

Average server fps for the last 48 hours was 26, and the lowest was 25. At its peak it carried 4,475 entities, including buildings and deployables. The top memory figure was 1,276 MB. Players experience lag when fps drops and entities climb.

Where can you find Snow_Build?

Snow_Build does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 217.60.245.30:28018.

What's the uptime like for Snow_Build?

Snow_Build is live as of this check. According to its reported uptime, the last restart was about 2 hours ago. 17 October 2026 is when Rust Going Deep first saw it.

What Rust version is Snow_Build on?

Rust network protocol 2617 and build 140534 is what Snow_Build runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does Snow_Build wipe?

Snow_Build's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 55 days is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to Snow_Build?

Its name does not state a gather rate for Snow_Build. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is disabled.

What's the map on Snow_Build?

The map on Snow_Build is procedural and size 3,500, generated by the game with seed 1337. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.

Population

What's the population like on Snow_Build?

Out of 150 slots, 0 are filled on Snow_Build right now. For the past week, players averaged 0 with a high of 3. At 16:00 UTC in the last 48 hours, the average reached its highest: 2 players.

Where does Snow_Build sit in the rankings?

For player hours in the last seven days, Snow_Build ranks #8,398, within the top 38% of ranked servers.

How to join

What's the way to join Snow_Build?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.60.245.30:28018. https://free-rust.pro is its website.

What each one means

Server tags

Published as mp150,ptrak,$r?,v2617,gmrust,cs140534,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp150
Max players The slot count is 150.
ts8
Group limit It uses the default team limit: 8.
v2617
Protocol The protocol is 2617; a different version won't get you in.
cs140534
Build The build number is 140534.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.