MoonRust [261 Devblog]
Offline 217.87.231.46:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:37 UTC14d ago | 0 | – | running | 0 |
| Fri 2 Oct, 15:39 UTC15d ago | 0 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:07 UTC15d ago | 0 | – | 0.4 days | 0 |
| Thu 1 Oct, 06:34 UTC16d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 6/ 100
- 82/ 400
- 46/ 245
- 132/ 100
- 125/ 1000
- 12/ 700
Quick answers
Tags and listings
Where does MoonRust [261 Devblog] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include MoonRust [261 Devblog]: Modded Rust servers. The server list shows it under Type: Modded.
What's the meaning of the tags on MoonRust [261 Devblog]?
gmrust (Game mode): This is the standard Rust survival experience; mp25 (Max players): There are 25 slots on this server; v2332 (Protocol): This server runs game protocol 2332, so your game must match that version to join; ptrak (Networking): RakNet, the network layer Rust uses by default; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): You'll see it in Modded, since plugins or settings modify the game; h955eb6e7 (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one — that is the tag list MoonRust [261 Devblog] puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is MoonRust [261 Devblog] in?
There is no published region for MoonRust [261 Devblog]. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 217.87.231.46:28015.
How reliable is MoonRust [261 Devblog]?
Right now MoonRust [261 Devblog] is offline, having last been seen 12 days 11 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 30 September 2026.
What Rust version is MoonRust [261 Devblog] on?
Rust network protocol 2332 is what MoonRust [261 Devblog] runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does MoonRust [261 Devblog] wipe?
No next wipe can be predicted for MoonRust [261 Devblog], which wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 14 days 14 hours is how long ago this world came into being.
What happens on wipe day at MoonRust [261 Devblog]?
Recent wipes have averaged a busiest crowd of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Map and rules
What settings are in place on MoonRust [261 Devblog]?
Its name does not state a gather rate for MoonRust [261 Devblog]. The group limit is not published. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. VAC is on: Valve's anti-cheat is active.
What's the map on MoonRust [261 Devblog]?
MoonRust [261 Devblog] uses a game-generated procedural map.
Player count
What's the population like on MoonRust [261 Devblog]?
MoonRust [261 Devblog] was last seen 12 days 11 hours ago and is offline as you read this.
What's MoonRust [261 Devblog]'s rank among Rust servers?
For player hours in the last seven days, MoonRust [261 Devblog] ranks #15,962, within the top 71% of ranked servers.
Join info
What's the process to join MoonRust [261 Devblog]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.87.231.46:28015.