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Dive report

MoonRust [261 Devblog]

Offline 217.87.231.46:28015 checked 12d ago

modded
Drop in
0/ 25 players now 0% full
07-day averagepeak –
#15,962ranktop 71%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:37 UTC14d ago 0 – running 0
Fri 2 Oct, 15:39 UTC15d ago 0 – 0.8 days 0
Fri 2 Oct, 07:07 UTC15d ago 0 – 0.4 days 0
Thu 1 Oct, 06:34 UTC16d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does MoonRust [261 Devblog] appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include MoonRust [261 Devblog]: Modded Rust servers. The server list shows it under Type: Modded.

What's the meaning of the tags on MoonRust [261 Devblog]?

gmrust (Game mode): This is the standard Rust survival experience; mp25 (Max players): There are 25 slots on this server; v2332 (Protocol): This server runs game protocol 2332, so your game must match that version to join; ptrak (Networking): RakNet, the network layer Rust uses by default; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): You'll see it in Modded, since plugins or settings modify the game; h955eb6e7 (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one — that is the tag list MoonRust [261 Devblog] puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is MoonRust [261 Devblog] in?

There is no published region for MoonRust [261 Devblog]. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 217.87.231.46:28015.

How reliable is MoonRust [261 Devblog]?

Right now MoonRust [261 Devblog] is offline, having last been seen 12 days 11 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 30 September 2026.

What Rust version is MoonRust [261 Devblog] on?

Rust network protocol 2332 is what MoonRust [261 Devblog] runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does MoonRust [261 Devblog] wipe?

No next wipe can be predicted for MoonRust [261 Devblog], which wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 14 days 14 hours is how long ago this world came into being.

What happens on wipe day at MoonRust [261 Devblog]?

Recent wipes have averaged a busiest crowd of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Map and rules

What settings are in place on MoonRust [261 Devblog]?

Its name does not state a gather rate for MoonRust [261 Devblog]. The group limit is not published. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. VAC is on: Valve's anti-cheat is active.

What's the map on MoonRust [261 Devblog]?

MoonRust [261 Devblog] uses a game-generated procedural map.

Player count

What's the population like on MoonRust [261 Devblog]?

MoonRust [261 Devblog] was last seen 12 days 11 hours ago and is offline as you read this.

What's MoonRust [261 Devblog]'s rank among Rust servers?

For player hours in the last seven days, MoonRust [261 Devblog] ranks #15,962, within the top 71% of ranked servers.

Join info

What's the process to join MoonRust [261 Devblog]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.87.231.46:28015.

What each one means

Server tags

Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode This is the standard Rust survival experience.
mp25
Max players There are 25 slots on this server.
v2332
Protocol This server runs game protocol 2332, so your game must match that version to join.
ptrak
Networking RakNet, the network layer Rust uses by default.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded You'll see it in Modded, since plugins or settings modify the game.

Other

h955eb6e7
Custom tag It's a custom tag, set by the owner or a plugin, not a standard one.
stok
Custom tag It's a custom tag, set by the owner or a plugin, not a standard one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.