Homelab Rust
Offline 217.87.30.235:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 309/ 400
- 182/ 225
- 135/ 100
- 372/ 1000
- 31/ 700
Quick answers
Tags and filters
Where does Homelab Rust appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Homelab Rust: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Homelab Rust?
The server browser shows these tags for Homelab Rust: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of Homelab Rust?
No region comes from Homelab Rust. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 217.87.30.235:28015.
How reliable is Homelab Rust?
Right now Homelab Rust is offline, having last been seen 14 days 8 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 3 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Homelab Rust?
On Linux, Homelab Rust runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Homelab Rust wipe?
The wipes recorded for Homelab Rust are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 18 days 20 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Homelab Rust running?
Its name does not state a gather rate for Homelab Rust. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on Homelab Rust?
Homelab Rust uses a game-generated procedural map.
Player count
Is Homelab Rust busy?
Homelab Rust was last seen 14 days 8 hours ago and is offline as you read this.
Where does Homelab Rust sit in the rankings?
Over the last seven days, Homelab Rust is #15,990 by player hours, among the top 71% of all ranked servers.
Join info
What's the process to join Homelab Rust?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.87.30.235:28015.