Homelab Rust
Offline 217.87.30.254:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 19/ 100
- 191/ 400
- 124/ 225
- 123/ 100
- 172/ 1000
- 10/ 700
Quick answers
Tags and search
Where does Homelab Rust appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Homelab Rust are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Homelab Rust?
gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Homelab Rust puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find Homelab Rust?
There is no published region for Homelab Rust. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 217.87.30.254:28015.
What's the uptime like for Homelab Rust?
The server Homelab Rust is not reachable at the moment; the last sighting was 13 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 4 October 2026 is when Rust Going Deep first saw it.
What Rust version is Homelab Rust on?
The version on Homelab Rust is Rust network protocol 2633 and build 165217, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Homelab Rust follow for wipes?
Homelab Rust's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 18 days 16 hours is how long ago this world came into being.
Map and rules
What settings are in place on Homelab Rust?
Its name does not state a gather rate for Homelab Rust. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on Homelab Rust?
Homelab Rust uses a game-generated procedural map.
Population
Is Homelab Rust busy?
Homelab Rust was last seen 13 days 17 hours ago and is offline as you read this.
Where does Homelab Rust sit in the rankings?
Over the last seven days, Homelab Rust is #16,009 by player hours, among the top 71% of all ranked servers.
Getting in
How do you get into Homelab Rust?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.87.30.254:28015.