mococo test
Offline 219.248.160.167:28515 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and listings
Where does mococo test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry mococo test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on mococo test?
mococo test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): It's on build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find mococo test?
No region comes from mococo test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 219.248.160.167:28515.
How reliable is mococo test?
The server mococo test is not reachable at the moment; the last sighting was 16 days 10 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 1 October 2026 is when Rust Going Deep first saw it.
What Rust version is mococo test on?
The version on mococo test is Rust network protocol 2634 and build 166494, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does mococo test follow for wipes?
Too few wipes are on record for mococo test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 16 days 10 hours ago.
Map and rules
What settings and rules have been applied to mococo test?
Its name does not state a gather rate for mococo test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on mococo test?
The map on mococo test is procedural, made by the game.
Player count
How many players are on mococo test?
mococo test was last seen 16 days 10 hours ago and is offline as you read this.
Where does mococo test sit in the rankings?
Over the last seven days, mococo test is #16,006 by player hours, among the top 69% of all ranked servers.
Join info
How do you get into mococo test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 219.248.160.167:28515.