rustark compile test
Offline 219.248.160.167:28525 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 294/ 400
- 180/ 225
- 127/ 100
- 410/ 1000
- 34/ 700
Quick answers
Tags and filters
Where does rustark compile test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry rustark compile test are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on rustark compile test?
The server browser shows these tags for rustark compile test: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): The build number is 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is rustark compile test in?
rustark compile test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 219.248.160.167:28525.
Is rustark compile test up, and how often does it stay online?
Right now rustark compile test is offline, having last been seen 15 days 10 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 3 October 2026.
What Rust version is rustark compile test on?
Rust network protocol 2634 and build 166494 is what rustark compile test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does rustark compile test follow for wipes?
rustark compile test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 15 days 10 hours.
Rules and settings
What settings and rules have been applied to rustark compile test?
No gather rate appears in the name of rustark compile test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on rustark compile test?
A procedural map, generated by the game, is in play on rustark compile test.
Player stats
What's the population like on rustark compile test?
The last sighting of rustark compile test was 15 days 10 hours ago; it is offline right now.
What's rustark compile test's rank among Rust servers?
Over the last seven days, rustark compile test is #15,958 by player hours, among the top 70% of all ranked servers.
How to join
How do you get into rustark compile test?
To join, open Rust, hit F1, and enter client.connect 219.248.160.167:28525. Or click Launch Rust on this page to open the game through Steam and connect.