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Dive report

MakuaPvE

Offline 220.158.18.200:28015 checked 8h ago

moddedcarbon
Drop in
0/ 3 players now 0% full
07-day averagepeak –
#15,859ranktop 72%
43d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123405:0013:0020:0004:0011:0019:00

Hourly average and peak, UTC.

Server performance

02040608005:0013:0020:0004:0011:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does MakuaPvE appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include MakuaPvE: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on MakuaPvE?

MakuaPvE's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp3 (Max players): The slot count is 3; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): The build number is 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Is MakuaPvE lag-free?

The last 48 hours saw an average of 44 server fps, never dropping below 32. Buildings, deployables and all other world objects added up to as many as 165,345 entities. 5,728 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What's the location of MakuaPvE?

MakuaPvE does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 220.158.18.200:28015.

What's the uptime like for MakuaPvE?

Right now MakuaPvE is offline, having last been seen 8 hours ago. Its reported uptime shows a restart about 8 days 15 hours ago. It was up 98% of the time over the last full 7 days, 164 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is MakuaPvE on?

Rust network protocol 2633 and build 162929 is what MakuaPvE runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does MakuaPvE wipe?

The wipes recorded for MakuaPvE are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 43 days 14 hours is how long ago this world came into being.

Map and rules

Which rules and settings is MakuaPvE running?

The name of MakuaPvE contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is disabled.

What's the map on MakuaPvE?

A game-generated procedural map of size 5,000 with seed 958556 is in play on MakuaPvE. RustMaps can display it from this page because the same size and seed yield the same map.

Population

Is MakuaPvE busy?

MakuaPvE was last seen 8 hours ago and is offline as you read this. Over the past week it has drawn 0 players on average.

Where does MakuaPvE sit in the rankings?

For player hours in the last seven days, MakuaPvE ranks #15,859, within the top 72% of ranked servers.

How to join

What's the process to join MakuaPvE?

To join, open Rust, hit F1, and enter client.connect 220.158.18.200:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp3,ptrak,$r?,v2633,gmrust,cs162929,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp3
Max players The slot count is 3.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs162929
Build The build number is 162929.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.