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Dive report

ER Test server 2

Online 23.109.45.243:25576 checked 10m ago

moddedoxide
Drop in
0/ 500 players now 0% full
07-day averagepeak 2
#8,247ranktop 37%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.511.5213:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:01 UTC2d ago 2 – running 0
Tue 13 Oct, 14:35 UTC4d ago 1 held half 2.1 days 0
Fri 9 Oct, 09:05 UTC9d ago 2 halved by day 1 4.2 days 0
Wed 7 Oct, 18:27 UTC10d ago 3 – 1.6 days 0
Mon 5 Oct, 21:57 UTC12d ago 3 – 1.9 days 1
Sun 4 Oct, 20:23 UTC13d ago 3 – 1.1 days 1
Sun 4 Oct, 12:17 UTC14d ago 4 – 0.3 days 0
Fri 2 Oct, 13:12 UTC15d ago 1 – 2 days 1
Thu 1 Oct, 20:26 UTC FW16d ago 1 – 0.7 days 0
Wed 30 Sep, 20:48 UTC17d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does ER Test server 2 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include ER Test server 2: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on ER Test server 2?

The server browser shows these tags for ER Test server 2: gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): It holds 500 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on ER Test server 2?

The last 48 hours saw an average of 237 server fps, never dropping below 109. Buildings, deployables and all other world objects added up to as many as 117,547 entities. 3,666 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What's the location of ER Test server 2?

No region comes from ER Test server 2. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 23.109.45.243:25576.

What's the uptime like for ER Test server 2?

ER Test server 2 is live as of this check. According to its reported uptime, the last restart was about 6 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for ER Test server 2?

The version on ER Test server 2 is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does ER Test server 2 follow for wipes?

ER Test server 2 wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 2 days 19 hours ago.

What can you expect on wipe day at ER Test server 2?

Across its recent wipes, the average busiest point drew 2 players. The peak crowd on the latest wipe came 1 hours in. The crowd held above half that peak until the next wipe in 50% of recent wipes. It held on until day 1, then dipped below half.

Map and rules

What settings and rules have been applied to ER Test server 2?

The name of ER Test server 2 contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

What's the map on ER Test server 2?

A game-generated procedural map of size 4,500 with seed 129071275 is in play on ER Test server 2. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.

Population

How many players are on ER Test server 2?

ER Test server 2 is holding 0 players on its 500 slots at the moment. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, 23:00 UTC drew the most players, 1 on average.

What position does ER Test server 2 hold in the server rankings?

For player hours in the last seven days, ER Test server 2 ranks #8,247, within the top 37% of ranked servers.

How to join

What's the way to join ER Test server 2?

To join, open Rust, hit F1, and enter client.connect 23.109.45.243:25576. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp500
Max players It holds 500 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.