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Dive report

ER Test server 1

Online 23.109.46.105:25648 checked 8m ago

moddedoxide
Drop in
0/ 500 players now 0% full
07-day averagepeak –
#15,807ranktop 72%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:01 UTC2d ago 0 – running 0
Tue 13 Oct, 17:45 UTC4d ago 0 – 2 days 0
Fri 9 Oct, 09:05 UTC9d ago 0 – 4.4 days 0
Wed 7 Oct, 18:17 UTC10d ago 0 – 1.6 days 0
Mon 5 Oct, 22:31 UTC12d ago 0 – 1.8 days 0
Sun 4 Oct, 20:23 UTC13d ago 2 – 1.1 days 0
Sun 4 Oct, 12:17 UTC13d ago 2 – 0.3 days 0
Fri 2 Oct, 13:51 UTC15d ago 1 – 1.9 days 0
Thu 1 Oct, 20:34 UTC FW16d ago 1 – 0.7 days 0
Wed 30 Sep, 22:06 UTC17d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does ER Test server 1 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry ER Test server 1 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on ER Test server 1?

ER Test server 1's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): It holds 500 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on ER Test server 1?

The last 48 hours saw an average of 231 server fps, never dropping below 224. The entity count reached a high of 113,979, covering buildings, deployables and everything else. 3,225 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is ER Test server 1 in?

No region comes from ER Test server 1. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 23.109.46.105:25648.

What's the uptime like for ER Test server 1?

Right now ER Test server 1 is online. According to its reported uptime, the last restart was about 20 hours ago. It was up 65% of the time over the last full 7 days, 109 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for ER Test server 1?

The version on ER Test server 1 is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does ER Test server 1 wipe?

There is no next wipe to predict because ER Test server 1 wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 2 days 18 hours is how long ago this world came into being.

What happens on wipe day at ER Test server 1?

Recent wipes have averaged a busiest crowd of 0 players. The peak crowd on the latest wipe came 0 hours in.

Settings and map

What settings are in place on ER Test server 1?

Its name does not state a gather rate for ER Test server 1. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

What's the map on ER Test server 1?

ER Test server 1 uses a procedural map of size 4,500 with seed 1, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.

Population

How many players are on ER Test server 1?

Out of 500 slots, 0 are filled on ER Test server 1 right now. The seven-day average for players here is 0.

What position does ER Test server 1 hold in the server rankings?

Over the last seven days, ER Test server 1 is #15,807 by player hours, among the top 72% of all ranked servers.

How to join

How do you get into ER Test server 1?

Open Rust and press F1, then type client.connect 23.109.46.105:25648. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp500
Max players It holds 500 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.