Rust Dev Server
Online 23.109.63.157:28080 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:44 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 192/ 400
- 124/ 225
- 121/ 100
- 186/ 1000
- 11/ 700
Quick answers
Tags and filters
Where does Rust Dev Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Dev Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Rust Dev Server?
The server browser shows these tags for Rust Dev Server: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166586 (Build): The build number is 166586; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
How well does Rust Dev Server perform?
The last 48 hours saw an average of 239 server fps, never dropping below 231. Buildings, deployables and all other world objects added up to as many as 9,628 entities. 1,005 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What's the location of Rust Dev Server?
No region comes from Rust Dev Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 23.109.63.157:28080.
What's the uptime like for Rust Dev Server?
Right now Rust Dev Server is online. According to its reported uptime, the last restart was about 3 days 1 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is Rust Dev Server on?
The version on Rust Dev Server is Rust network protocol 2634 and build 166586, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Rust Dev Server follow for wipes?
Too few wipes are on record for Rust Dev Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 14 hours is how long ago this world came into being.
What can you expect on wipe day at Rust Dev Server?
Recent wipes have averaged a busiest crowd of 1 players. The peak crowd on the latest wipe came 0 hours in.
Settings and map
What settings and rules have been applied to Rust Dev Server?
Its name does not state a gather rate for Rust Dev Server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is disabled.
Which map is active on Rust Dev Server?
Rust Dev Server uses a procedural map of size 1,500 with seed 289356, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
Is Rust Dev Server busy?
Out of 50 slots, 0 are filled on Rust Dev Server right now. For the past week, players averaged 1 with a high of 2. The busiest point in the last 48 hours was 15:00 UTC, averaging 2 players.
Where does Rust Dev Server sit in the rankings?
Over the last seven days, Rust Dev Server is #4,090 by player hours, among the top 19% of all ranked servers.
Join info
What's the way to join Rust Dev Server?
To join, open Rust, hit F1, and enter client.connect 23.109.63.157:28080. Or click Launch Rust on this page to open the game through Steam and connect.