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Dive report

DodoLink Rust

Online 23.175.41.6:28015 checked 7m ago

moddedoxide
Drop in
0/ 60 players now 0% full
07-day averagepeak –
#15,853ranktop 72%
75d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123402:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does DodoLink Rust appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include DodoLink Rust: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on DodoLink Rust?

gmrust (Game mode): Survival, as standard Rust does it; mp60 (Max players): The slot count is 60; ts8 (Group limit): It uses the default team limit: 8; v2631 (Protocol): To join, your game has to be on protocol 2631; cs158240 (Build): The build number is 158240; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list DodoLink Rust puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the performance like on DodoLink Rust?

It averaged 98 server fps over the last 48 hours, with a low of 83. At its peak it carried 70,182 entities, including buildings and deployables. 4,591 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of DodoLink Rust?

There is no published region for DodoLink Rust. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 23.175.41.6:28015.

What's the uptime like for DodoLink Rust?

DodoLink Rust is up and reachable at the moment. According to its reported uptime, the last restart was about 14 days 16 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is DodoLink Rust on?

On Linux, DodoLink Rust runs Rust network protocol 2631 and build 158240. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does DodoLink Rust wipe?

The wipes recorded for DodoLink Rust are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 75 days 18 hours ago.

Settings and map

Which rules and settings is DodoLink Rust running?

No gather rate appears in the name of DodoLink Rust. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

What's the map on DodoLink Rust?

DodoLink Rust uses a procedural map of size 3,500 with seed 848213, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

Is DodoLink Rust busy?

Out of 60 slots, 0 are filled on DodoLink Rust right now. Over the past week it has drawn 0 players on average.

What position does DodoLink Rust hold in the server rankings?

Over the last seven days, DodoLink Rust is #15,853 by player hours, among the top 72% of all ranked servers.

Getting in

What's the process to join DodoLink Rust?

To join, open Rust, hit F1, and enter client.connect 23.175.41.6:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp60,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp60
Max players The slot count is 60.
ts8
Group limit It uses the default team limit: 8.
v2631
Protocol To join, your game has to be on protocol 2631.
cs158240
Build The build number is 158240.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.