Local Rust
Offline 23.234.100.97:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 204/ 400
- 168/ 225
- 126/ 100
- 226/ 1000
- 18/ 700
Quick answers
Tags and search
Where does Local Rust appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Rust are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Local Rust?
The server browser shows these tags for Local Rust: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163207 (Build): It's on build 163207; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find Local Rust?
No region comes from Local Rust. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 23.234.100.97:28015.
How reliable is Local Rust?
The server Local Rust is not reachable at the moment; the last sighting was 26 days 11 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 21 September 2026.
What is the Rust version for Local Rust?
Rust network protocol 2633 and build 163207 is what Local Rust runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does Local Rust follow for wipes?
Local Rust's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 40 days 14 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to Local Rust?
The name of Local Rust contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server does not run Valve's anti-cheat, VAC.
What's the map on Local Rust?
A procedural map, generated by the game, is in play on Local Rust.
Player count
How many players are on Local Rust?
The last sighting of Local Rust was 26 days 11 hours ago; it is offline right now.
What position does Local Rust hold in the server rankings?
For player hours in the last seven days, Local Rust ranks #14,450, within the top 63% of ranked servers.
How to join
What's the way to join Local Rust?
Open Rust and press F1, then type client.connect 23.234.100.97:28015. Alternatively, click Launch Rust on this page to join via Steam.