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Dive report

Rust Map Model - Local Validation

Offline 23.234.69.196:28115 checked 22h ago

moddedoxide
Drop in
1/ 4 players now 25% full
07-day averagepeak 1
#12,482ranktop 56%
1d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
00.250.50.75122:0023:0000:0010:0011:00Wiped Fri 16 Oct, 22:30 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rust Map Model - Local Validation appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Map Model - Local Validation: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Rust Map Model - Local Validation?

The server browser shows these tags for Rust Map Model - Local Validation: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): It holds 4 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Where can you find Rust Map Model - Local Validation?

Rust Map Model - Local Validation does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 23.234.69.196:28115.

How reliable is Rust Map Model - Local Validation?

Right now Rust Map Model - Local Validation is offline, having last been seen 22 hours ago. It stayed up for 3 of the 24 hours in the last 1 full day, giving 12% uptime. Rust Going Deep has had it on record since 16 October 2026.

What Rust version is Rust Map Model - Local Validation on?

The version on Rust Map Model - Local Validation is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does Rust Map Model - Local Validation follow for wipes?

The wipes recorded for Rust Map Model - Local Validation are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 35 hours is how long ago this world came into being.

Map and rules

Which rules and settings is Rust Map Model - Local Validation running?

Its name does not state a gather rate for Rust Map Model - Local Validation. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on Rust Map Model - Local Validation?

The map on Rust Map Model - Local Validation is procedural, made by the game.

Player stats

What's the population like on Rust Map Model - Local Validation?

Right now Rust Map Model - Local Validation is offline, with its last appearance 22 hours ago. For the past week, players averaged 0 with a high of 1. At 11:00 UTC in the last 48 hours, the average reached its highest: 1 players.

Where does Rust Map Model - Local Validation sit in the rankings?

For player hours in the last seven days, Rust Map Model - Local Validation ranks #12,482, within the top 56% of ranked servers.

Getting in

What's the process to join Rust Map Model - Local Validation?

Open Rust and press F1, then type client.connect 23.234.69.196:28115. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp4
Max players It holds 4 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.