Rust Map Model - Local Validation
Offline 23.234.69.196:28115 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and filters
Where does Rust Map Model - Local Validation appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Map Model - Local Validation: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Rust Map Model - Local Validation?
The server browser shows these tags for Rust Map Model - Local Validation: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): It holds 4 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Where can you find Rust Map Model - Local Validation?
Rust Map Model - Local Validation does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 23.234.69.196:28115.
How reliable is Rust Map Model - Local Validation?
Right now Rust Map Model - Local Validation is offline, having last been seen 22 hours ago. It stayed up for 3 of the 24 hours in the last 1 full day, giving 12% uptime. Rust Going Deep has had it on record since 16 October 2026.
What Rust version is Rust Map Model - Local Validation on?
The version on Rust Map Model - Local Validation is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Rust Map Model - Local Validation follow for wipes?
The wipes recorded for Rust Map Model - Local Validation are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 35 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Rust Map Model - Local Validation running?
Its name does not state a gather rate for Rust Map Model - Local Validation. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on Rust Map Model - Local Validation?
The map on Rust Map Model - Local Validation is procedural, made by the game.
Player stats
What's the population like on Rust Map Model - Local Validation?
Right now Rust Map Model - Local Validation is offline, with its last appearance 22 hours ago. For the past week, players averaged 0 with a high of 1. At 11:00 UTC in the last 48 hours, the average reached its highest: 1 players.
Where does Rust Map Model - Local Validation sit in the rankings?
For player hours in the last seven days, Rust Map Model - Local Validation ranks #12,482, within the top 56% of ranked servers.
Getting in
What's the process to join Rust Map Model - Local Validation?
Open Rust and press F1, then type client.connect 23.234.69.196:28115. Alternatively, click Launch Rust on this page to join via Steam.