Local Rust
Offline 23.234.73.208:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 294/ 400
- 180/ 225
- 127/ 100
- 410/ 1000
- 34/ 700
Quick answers
Tags and listings
Where does Local Rust appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Rust are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Local Rust?
Local Rust's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): There are 4 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163207 (Build): It's on build 163207; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is Local Rust in?
No region comes from Local Rust. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 23.234.73.208:28015.
What's the uptime like for Local Rust?
Right now Local Rust is offline, having last been seen 27 days 13 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 20 September 2026.
What is the Rust version for Local Rust?
Rust network protocol 2633 and build 163207 is what Local Rust runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does Local Rust wipe?
Too few wipes are on record for Local Rust to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 40 days 19 hours ago.
Settings and map
What settings and rules have been applied to Local Rust?
No gather rate appears in the name of Local Rust. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is disabled.
Which map is active on Local Rust?
The map on Local Rust is procedural, made by the game.
Player count
What's the population like on Local Rust?
Local Rust was last seen 27 days 13 hours ago and is offline as you read this.
What's Local Rust's rank among Rust servers?
For player hours in the last seven days, Local Rust ranks #13,290, within the top – of ranked servers.
Join info
What's the process to join Local Rust?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 23.234.73.208:28015.