Local Rust
Offline 23.234.82.52:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 20/ 100
- 159/ 400
- 99/ 225
- 132/ 100
- 141/ 1000
- 6/ 700
Quick answers
Tags and filters
Where does Local Rust appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Rust are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Local Rust?
gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163207 (Build): The build number is 163207; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Local Rust puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find Local Rust?
No region comes from Local Rust. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 23.234.82.52:28015.
Is Local Rust up, and how often does it stay online?
The server Local Rust is not reachable at the moment; the last sighting was 26 days 12 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 21 September 2026 is when Rust Going Deep first saw it.
What Rust version is Local Rust on?
Rust network protocol 2633 and build 163207 is what Local Rust runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does Local Rust follow for wipes?
Local Rust's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 40 days 12 hours.
Map and rules
What settings and rules have been applied to Local Rust?
No gather rate appears in the name of Local Rust. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is disabled.
Which map is active on Local Rust?
A procedural map, generated by the game, is in play on Local Rust.
Player stats
Is Local Rust busy?
Right now Local Rust is offline, with its last appearance 26 days 12 hours ago.
Where does Local Rust sit in the rankings?
Over the last seven days, Local Rust is #15,482 by player hours, among the top 67% of all ranked servers.
Getting in
What's the way to join Local Rust?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 23.234.82.52:28015.