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Dive report

:thinking:

Offline 24.134.191.89:28015 checked 12h ago

Drop in
0/ 1 players now 0% full
07-day averagepeak 1
#14,026ranktop 63%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.250.50.75101:0005:0009:0013:0017:0021:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep4 Oct7 Oct11 Oct14 Oct18 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctThu 8 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:48 UTC5d ago 1 – running 0
Thu 8 Oct, 13:40 UTC9d ago 1 – 4.3 days 0
Thu 1 Oct, 22:40 UTC FW16d ago 0 – 6.6 days 0
Thu 1 Oct, 06:41 UTC17d ago 0 – 0.7 days 0
Wed 30 Sep, 22:26 UTC17d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does :thinking: appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include :thinking:: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on :thinking:?

The server browser shows these tags for :thinking:: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167295 (Build): The build number is 167295; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the location of :thinking:?

There is no published region for :thinking:. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 24.134.191.89:28015.

Is :thinking: up, and how often does it stay online?

The server :thinking: is not reachable at the moment; the last sighting was 12 hours ago. It was up 15% of the time over the last full 7 days, 26 of 168 hours. The first sighting by Rust Going Deep was on 30 September 2026.

What is the Rust version for :thinking:?

On Windows, :thinking: runs Rust network protocol 2634 and build 167295. The protocol must match to join; Steam will update your game.

Wipe details

When does :thinking: wipe?

No next wipe can be predicted for :thinking:, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 5 days 13 hours is how long ago this world came into being.

What can you expect on wipe day at :thinking:?

The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 3 hours in.

Rules and settings

What settings and rules have been applied to :thinking:?

The name of :thinking: contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.

What's the map on :thinking:?

The map on :thinking: is procedural, made by the game.

Player stats

How many players are on :thinking:?

:thinking: was last seen 12 hours ago and is offline as you read this. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 01:00 UTC, averaging 0 players.

What's :thinking:'s rank among Rust servers?

Over the last seven days, :thinking: is #14,026 by player hours, among the top 63% of all ranked servers.

Getting in

What's the way to join :thinking:?

To join, open Rust, hit F1, and enter client.connect 24.134.191.89:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs167295,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1
Max players The slot count is 1.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167295
Build The build number is 167295.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.