FaceFirst Events|SkillTree|NPCRaids
Online 24.156.98.17:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 16:18 UTC1d ago | – | – | running | 0 |
| Fri 2 Oct, 00:54 UTC16d ago | 2 | held half | 14.6 days | 0 |
| Fri 18 Sep, 06:07 UTC29d ago | 2 | halved by day 12 | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 252/ 2000
- 114/ 2000
- 83/ 200
- 101/ 250
- 23/ 200
- 67/ 200
Quick answers
Tags and listings
Where does FaceFirst Events|SkillTree|NPCRaids appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include FaceFirst Events|SkillTree|NPCRaids: Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on FaceFirst Events|SkillTree|NPCRaids?
gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list FaceFirst Events|SkillTree|NPCRaids puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on FaceFirst Events|SkillTree|NPCRaids?
It averaged 106 server fps over the last 48 hours, with a low of 60. Buildings, deployables and all other world objects added up to as many as 120,611 entities. 4,363 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What location is FaceFirst Events|SkillTree|NPCRaids in?
There is no published region for FaceFirst Events|SkillTree|NPCRaids. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 24.156.98.17:28015.
How reliable is FaceFirst Events|SkillTree|NPCRaids?
Right now FaceFirst Events|SkillTree|NPCRaids is online. Its reported uptime shows a restart about 17 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for FaceFirst Events|SkillTree|NPCRaids?
The version on FaceFirst Events|SkillTree|NPCRaids is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does FaceFirst Events|SkillTree|NPCRaids wipe?
There is no next wipe to predict because FaceFirst Events|SkillTree|NPCRaids wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 36 hours ago.
What can you expect on wipe day at FaceFirst Events|SkillTree|NPCRaids?
Recent wipes have averaged a busiest crowd of 2 players. The peak crowd on the latest wipe came 47 hours in. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. Otherwise, the crowd sank below half by day 12.
Rules and settings
What settings and rules have been applied to FaceFirst Events|SkillTree|NPCRaids?
The name of FaceFirst Events|SkillTree|NPCRaids contains no gather rate. 8 players is the group cap, the game's default. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on FaceFirst Events|SkillTree|NPCRaids?
FaceFirst Events|SkillTree|NPCRaids uses a procedural map of size 4,250 with seed 2135006930, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
What's the population like on FaceFirst Events|SkillTree|NPCRaids?
FaceFirst Events|SkillTree|NPCRaids is holding 2 players on its 100 slots at the moment. For the past week, players averaged 0 with a high of 3. The busiest point in the last 48 hours was 21:00 UTC, averaging 2 players.
What's FaceFirst Events|SkillTree|NPCRaids's rank among Rust servers?
Over the last seven days, FaceFirst Events|SkillTree|NPCRaids is #4,681 by player hours, among the top 21% of all ranked servers.
Getting in
What's the way to join FaceFirst Events|SkillTree|NPCRaids?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 24.156.98.17:28015. https://facefirstgaming.com is its website.
