GremlinsAlpha
Offline 24.214.34.225:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 304/ 400
- 183/ 225
- 121/ 100
- 390/ 1000
- 31/ 700
Quick answers
Tags and filters
Where does GremlinsAlpha appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include GremlinsAlpha: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on GremlinsAlpha?
The server browser shows these tags for GremlinsAlpha: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2602 (Protocol): The protocol is 2602; a different version won't get you in; cs132425 (Build): This server runs build 132425; ptrak (Networking): The network layer is RakNet, Rust's default; $rus1 (Region code): It's tagged with the region code us1; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of GremlinsAlpha?
No region is published by GremlinsAlpha, and the region code is us1. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 24.214.34.225:28015.
How reliable is GremlinsAlpha?
Right now GremlinsAlpha is offline, having last been seen 30 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 17 September 2026.
What Rust version is GremlinsAlpha on?
The version on GremlinsAlpha is Rust network protocol 2602 and build 132425, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does GremlinsAlpha follow for wipes?
GremlinsAlpha's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 377 days 13 hours.
Map and rules
Which rules and settings is GremlinsAlpha running?
The name of GremlinsAlpha contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on GremlinsAlpha?
The map on GremlinsAlpha is procedural, made by the game.
Population
Is GremlinsAlpha busy?
GremlinsAlpha was last seen 30 days 14 hours ago and is offline as you read this.
Where does GremlinsAlpha sit in the rankings?
For player hours in the last seven days, GremlinsAlpha ranks #15,439, within the top – of ranked servers.
Getting in
How do you get into GremlinsAlpha?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 24.214.34.225:28015.