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Dive report

Project Plagued - LOCAL Flying Car v0.2 Test

Offline 24.45.218.201:28015 checked 34d ago

moddedoxide
Drop in
0/ 5 players now 0% full
07-day averagepeak –
–rankscore 0
37d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Project Plagued - LOCAL Flying Car v0.2 Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Project Plagued - LOCAL Flying Car v0.2 Test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Project Plagued - LOCAL Flying Car v0.2 Test?

Project Plagued - LOCAL Flying Car v0.2 Test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162989 (Build): It's on build 162989; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Where can you find Project Plagued - LOCAL Flying Car v0.2 Test?

No region comes from Project Plagued - LOCAL Flying Car v0.2 Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 24.45.218.201:28015.

How reliable is Project Plagued - LOCAL Flying Car v0.2 Test?

The server Project Plagued - LOCAL Flying Car v0.2 Test is not reachable at the moment; the last sighting was 34 days 15 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Project Plagued - LOCAL Flying Car v0.2 Test?

The version on Project Plagued - LOCAL Flying Car v0.2 Test is Rust network protocol 2633 and build 162989, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does Project Plagued - LOCAL Flying Car v0.2 Test wipe?

The wipes recorded for Project Plagued - LOCAL Flying Car v0.2 Test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 37 days 2 hours.

Settings and map

What settings and rules have been applied to Project Plagued - LOCAL Flying Car v0.2 Test?

Its name does not state a gather rate for Project Plagued - LOCAL Flying Car v0.2 Test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Player count

What's the population like on Project Plagued - LOCAL Flying Car v0.2 Test?

Right now Project Plagued - LOCAL Flying Car v0.2 Test is offline, with its last appearance 34 days 15 hours ago.

Join info

How do you get into Project Plagued - LOCAL Flying Car v0.2 Test?

Open Rust and press F1, then type client.connect 24.45.218.201:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2633,gmrust,cs162989,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp5
Max players The slot count is 5.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs162989
Build It's on build 162989.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.