RaidMyBase Test
Offline 24.99.217.135:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 84/ 400
- 43/ 245
- 124/ 100
- 111/ 1000
- 11/ 700
Quick answers
Tags and filters
Where does RaidMyBase Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RaidMyBase Test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RaidMyBase Test?
RaidMyBase Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): This server runs build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of RaidMyBase Test?
There is no published region for RaidMyBase Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 24.99.217.135:28015.
How reliable is RaidMyBase Test?
Right now RaidMyBase Test is offline, having last been seen 17 days 6 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 18 September 2026.
What Rust version is RaidMyBase Test on?
Rust network protocol 2633 and build 164530 is what RaidMyBase Test runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does RaidMyBase Test wipe?
The wipes recorded for RaidMyBase Test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 29 days 4 hours.
Rules and settings
Which rules and settings is RaidMyBase Test running?
No gather rate appears in the name of RaidMyBase Test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Player count
How many players are on RaidMyBase Test?
The last sighting of RaidMyBase Test was 17 days 6 hours ago; it is offline right now.
Where does RaidMyBase Test sit in the rankings?
Over the last seven days, RaidMyBase Test is #14,354 by player hours, among the top 60% of all ranked servers.
Join info
How do you get into RaidMyBase Test?
Open Rust and press F1, then type client.connect 24.99.217.135:28015. Alternatively, click Launch Rust on this page to join via Steam.