My Test Rust Server
Offline 27.130.30.115:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 186/ 225
- 127/ 100
- 325/ 1000
- 23/ 700
Quick answers
Tags and filters
Where does My Test Rust Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include My Test Rust Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on My Test Rust Server?
My Test Rust Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of My Test Rust Server?
No region comes from My Test Rust Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 27.130.30.115:28015.
What's the uptime like for My Test Rust Server?
Right now My Test Rust Server is offline, having last been seen 24 days 19 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 23 September 2026.
What is the Rust version for My Test Rust Server?
On Windows, My Test Rust Server runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.
Wipe info
How often does My Test Rust Server wipe?
Too few wipes are on record for My Test Rust Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 24 days 20 hours ago.
Settings and map
Which rules and settings is My Test Rust Server running?
No gather rate appears in the name of My Test Rust Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on My Test Rust Server?
The map on My Test Rust Server is procedural, made by the game.
Population
What's the population like on My Test Rust Server?
The last sighting of My Test Rust Server was 24 days 19 hours ago; it is offline right now.
Where does My Test Rust Server sit in the rankings?
Over the last seven days, My Test Rust Server is #13,182 by player hours, among the top 61% of all ranked servers.
Join info
What's the process to join My Test Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 27.130.30.115:28015.