Ruztie Local
Offline 27.145.89.127:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 81/ 400
- 41/ 245
- 128/ 100
- 111/ 1000
- 11/ 700
Quick answers
Tags and listings
Where does Ruztie Local appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Ruztie Local: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Ruztie Local?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Ruztie Local puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is Ruztie Local in?
There is no published region for Ruztie Local. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 27.145.89.127:28015.
Is Ruztie Local up, and how often does it stay online?
Right now Ruztie Local is offline, having last been seen 34 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Ruztie Local?
The version on Ruztie Local is Rust network protocol 2633 and build 163794, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Ruztie Local follow for wipes?
Ruztie Local's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 34 days 17 hours ago.
Map and rules
What settings and rules have been applied to Ruztie Local?
Its name does not state a gather rate for Ruztie Local. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on Ruztie Local?
Ruztie Local uses a game-generated procedural map.
Player count
How many players are on Ruztie Local?
The last sighting of Ruztie Local was 34 days 16 hours ago; it is offline right now.
Join info
What's the way to join Ruztie Local?
Open Rust and press F1, then type client.connect 27.145.89.127:28015. Alternatively, click Launch Rust on this page to join via Steam.