TEST RUST
Offline 31.16.189.22:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 259/ 400
- 181/ 225
- 129/ 100
- 312/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does TEST RUST appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TEST RUST: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TEST RUST?
TEST RUST's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp250 (Max players): The slot count is 250; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): It's on build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find TEST RUST?
TEST RUST does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 31.16.189.22:28015.
How reliable is TEST RUST?
The server TEST RUST is not reachable at the moment; the last sighting was 27 days 14 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 20 September 2026.
What is the Rust version for TEST RUST?
On Windows, TEST RUST runs Rust network protocol 2633 and build 164530. The protocol must match to join; Steam will update your game.
Wipe details
When does TEST RUST wipe?
TEST RUST's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 27 days 14 hours ago.
Rules and settings
What settings are in place on TEST RUST?
No gather rate appears in the name of TEST RUST. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on TEST RUST?
A procedural map, generated by the game, is in play on TEST RUST.
Population
What's the population like on TEST RUST?
Right now TEST RUST is offline, with its last appearance 27 days 14 hours ago.
What position does TEST RUST hold in the server rankings?
Over the last seven days, TEST RUST is #13,914 by player hours, among the top – of all ranked servers.
Join info
How do you get into TEST RUST?
To join, open Rust, hit F1, and enter client.connect 31.16.189.22:28015. Or click Launch Rust on this page to open the game through Steam and connect.