Skip to the content
Dive report

Rust Backup Test LOCAL

Offline 31.16.190.171:29015 checked 6d ago

moddedoxide
Drop in
0/ 1 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
6d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct16 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust Backup Test LOCAL appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Backup Test LOCAL are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Rust Backup Test LOCAL?

gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Rust Backup Test LOCAL puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What location is Rust Backup Test LOCAL in?

No region comes from Rust Backup Test LOCAL. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 31.16.190.171:29015.

How reliable is Rust Backup Test LOCAL?

Rust Backup Test LOCAL is down at the moment; it was last up 6 days 1 hours ago. It was up 0% of the time over the last full 5 days, 0 of 120 hours. 12 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Rust Backup Test LOCAL?

On Windows, Rust Backup Test LOCAL runs Rust network protocol 2634 and build 167398. The protocol must match to join; Steam will update your game.

Wipe info

How often does Rust Backup Test LOCAL wipe?

Too few wipes are on record for Rust Backup Test LOCAL to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 6 days 17 hours ago.

Map and rules

What settings and rules have been applied to Rust Backup Test LOCAL?

Its name does not state a gather rate for Rust Backup Test LOCAL. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on Rust Backup Test LOCAL?

The map on Rust Backup Test LOCAL is procedural, made by the game.

Player stats

What's the population like on Rust Backup Test LOCAL?

Rust Backup Test LOCAL was last seen 6 days 1 hours ago and is offline as you read this. Over the past week it has drawn 0 players on average.

What's Rust Backup Test LOCAL's rank among Rust servers?

Over the last seven days, Rust Backup Test LOCAL is #15,826 by player hours, among the top 72% of all ranked servers.

Getting in

What's the way to join Rust Backup Test LOCAL?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 31.16.190.171:29015.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp1
Max players There are 1 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build This server runs build 167398.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.